• Item Details
  • Superior Robes
  • Usable By
  • 45
    Level Required
  • Item Obtained
  • Yes
    Enchantable
  • No
    Tradable
  • No
    Sell to Vendor
  • No
    Store in Bank
  • No
    Store in Guild Bank
  • Sell Value
  • Buy Price
Enchant:  
Nepir's Mana Robe

Superior Robes

For Mystic, Priest, Sorcerer

For level 45 or above

Binds on Equip

Enchantable, Extractable: Tier 8, Remodelable, Dyeable

Cannot trade, No sale value, Cannot be stored in bank, This item can't be stored in the guild bank

Item level 45

Defense modifier291
Balance modifier654

You take 3% less damage from the monster with highest aggro to you.

Increases balance while using a skill by 18%.

You take 6% less damage from enraged monsters.

At +3: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.11% of total HP instantly when skill hits target.

Increases HP restoration by 8.6%.

Damage from boss monsters decreases by 4.5%.

You take 6% less damage from enraged monsters.

You take 3% less damage from frontal attacks.

You take 3% less damage from the monster with highest aggro to you.

Damage from minions decreases by 4.5%.

Damage from normal monsters decreases by 4.5%.

You take 5.3% less damage from attacks while knocked down.

Increases balance while using a skill by 18%.

Reflects 15% of damage to the attacker.

Decreases PvP damage taken by 2.

At +5: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.11% of total HP instantly when skill hits target.

Increases HP restoration by 8.6%.

Damage from boss monsters decreases by 4.5%.

You take 6% less damage from enraged monsters.

You take 3% less damage from frontal attacks.

You take 3% less damage from the monster with highest aggro to you.

Damage from minions decreases by 4.5%.

Damage from normal monsters decreases by 4.5%.

You take 5.3% less damage from attacks while knocked down.

Increases balance while using a skill by 18%.

Reflects 15% of damage to the attacker.

Decreases PvP damage taken by 2.

At +7: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.11% of total HP instantly when skill hits target.

Increases HP restoration by 8.6%.

Damage from boss monsters decreases by 4.5%.

You take 6% less damage from enraged monsters.

You take 3% less damage from frontal attacks.

You take 3% less damage from the monster with highest aggro to you.

Damage from minions decreases by 4.5%.

Damage from normal monsters decreases by 4.5%.

You take 5.3% less damage from attacks while knocked down.

Increases balance while using a skill by 18%.

Reflects 15% of damage to the attacker.

Decreases PvP damage taken by 2.

At +9: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.11% of total HP instantly when skill hits target.

Increases HP restoration by 8.6%.

Damage from boss monsters decreases by 4.5%.

You take 6% less damage from enraged monsters.

You take 3% less damage from frontal attacks.

You take 3% less damage from the monster with highest aggro to you.

Damage from minions decreases by 4.5%.

Damage from normal monsters decreases by 4.5%.

You take 5.3% less damage from attacks while knocked down.

Increases balance while using a skill by 18%.

Reflects 15% of damage to the attacker.

Decreases PvP damage taken by 2.

You take 3.5% less damage from the monster with highest aggro to you.

Increases balance while using a skill by 21%.

You take 7% less damage from enraged monsters.

At +3: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.17% of total HP instantly when skill hits target.

Increases balance while using a skill by 24%.

Increases HP restoration by 10.4%.

Damage from boss monsters decreases by 6%.

You take 8% less damage from enraged monsters.

You take 4% less damage from frontal attacks.

You take 4% less damage from the monster with highest aggro to you.

Damage from minions decreases by 6%.

Damage from normal monsters decreases by 6%.

You take 7% less damage from attacks while knocked down.

Reflects 18.2% of damage to the attacker.

Decreases PvP damage taken by 2.

At +5: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.17% of total HP instantly when skill hits target.

Increases balance while using a skill by 24%.

Increases HP restoration by 10.4%.

Damage from boss monsters decreases by 6%.

You take 8% less damage from enraged monsters.

You take 4% less damage from frontal attacks.

You take 4% less damage from the monster with highest aggro to you.

Damage from minions decreases by 6%.

Damage from normal monsters decreases by 6%.

You take 7% less damage from attacks while knocked down.

Reflects 18.2% of damage to the attacker.

Decreases PvP damage taken by 2.

At +7: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.17% of total HP instantly when skill hits target.

Increases balance while using a skill by 24%.

Increases HP restoration by 10.4%.

Damage from boss monsters decreases by 6%.

You take 8% less damage from enraged monsters.

You take 4% less damage from frontal attacks.

You take 4% less damage from the monster with highest aggro to you.

Damage from minions decreases by 6%.

Damage from normal monsters decreases by 6%.

You take 7% less damage from attacks while knocked down.

Reflects 18.2% of damage to the attacker.

Decreases PvP damage taken by 2.

At +9: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.17% of total HP instantly when skill hits target.

Increases balance while using a skill by 24%.

Increases HP restoration by 10.4%.

Damage from boss monsters decreases by 6%.

You take 8% less damage from enraged monsters.

You take 4% less damage from frontal attacks.

You take 4% less damage from the monster with highest aggro to you.

Damage from minions decreases by 6%.

Damage from normal monsters decreases by 6%.

You take 7% less damage from attacks while knocked down.

Reflects 18.2% of damage to the attacker.

Decreases PvP damage taken by 2.

At +10: Random effect

Increases endurance by 1.

At +11: Random effect

Increases endurance by 1.

At +12: Random effect

Increases endurance by 1.

Crystal socket

Crystal socket

Crystal socket

Crystal socket

* Note: The Masterworked version uses the 3% increased stat modifier. The 1% and 2% modifier will result in lower stats than show here.