• Item Details
  • Uncommon Cuirass
  • Usable By
  • 50
    Level Required
  • Craft
    Item Obtained
  • Yes
    Enchantable
  • Yes
    Tradable
  • Yes
    Sell to Vendor
  • Yes
    Store in Bank
  • Yes
    Store in Guild Bank
  • Sell Value
  • Buy Price
Enchant:  
Attuned Arachnisk Overcoat

Uncommon Cuirass

For Archer, Slayer, Warrior

For level 50 or above

Binds on Equip

Enchantable, Extractable: Tier 10, Remodelable, Dyeable

Item level 50

Defense modifier547
Balance modifier753

Damage from boss monsters decreases by 4.5%.

Random Effect

At +3: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.11% of total HP instantly when skill hits target.

Increases HP restoration by 8.6%.

Damage from boss monsters decreases by 4.5%.

You take 6% less damage from enraged monsters.

You take 3% less damage from frontal attacks.

You take 3% less damage from the monster with highest aggro to you.

Damage from minions decreases by 4.5%.

Damage from normal monsters decreases by 4.5%.

You take 5.3% less damage from attacks while knocked down.

Increases balance while using a skill by 18%.

Reflects 15% of damage to the attacker.

Decreases PvP damage taken by 2.

At +5: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.11% of total HP instantly when skill hits target.

Increases HP restoration by 8.6%.

Damage from boss monsters decreases by 4.5%.

You take 6% less damage from enraged monsters.

You take 3% less damage from frontal attacks.

You take 3% less damage from the monster with highest aggro to you.

Damage from minions decreases by 4.5%.

Damage from normal monsters decreases by 4.5%.

You take 5.3% less damage from attacks while knocked down.

Increases balance while using a skill by 18%.

Reflects 15% of damage to the attacker.

Decreases PvP damage taken by 2.

At +7: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.11% of total HP instantly when skill hits target.

Increases HP restoration by 8.6%.

Damage from boss monsters decreases by 4.5%.

You take 6% less damage from enraged monsters.

You take 3% less damage from frontal attacks.

You take 3% less damage from the monster with highest aggro to you.

Damage from minions decreases by 4.5%.

Damage from normal monsters decreases by 4.5%.

You take 5.3% less damage from attacks while knocked down.

Increases balance while using a skill by 18%.

Reflects 15% of damage to the attacker.

Decreases PvP damage taken by 2.

At +9: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.11% of total HP instantly when skill hits target.

Increases HP restoration by 8.6%.

Damage from boss monsters decreases by 4.5%.

You take 6% less damage from enraged monsters.

You take 3% less damage from frontal attacks.

You take 3% less damage from the monster with highest aggro to you.

Damage from minions decreases by 4.5%.

Damage from normal monsters decreases by 4.5%.

You take 5.3% less damage from attacks while knocked down.

Increases balance while using a skill by 18%.

Reflects 15% of damage to the attacker.

Decreases PvP damage taken by 2.

Damage from boss monsters decreases by 5.3%.

Random Effect

At +3: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.17% of total HP instantly when skill hits target.

Increases balance while using a skill by 24%.

Increases HP restoration by 10.4%.

Damage from boss monsters decreases by 6%.

You take 8% less damage from enraged monsters.

You take 4% less damage from frontal attacks.

You take 4% less damage from the monster with highest aggro to you.

Damage from minions decreases by 6%.

Damage from normal monsters decreases by 6%.

You take 7% less damage from attacks while knocked down.

Reflects 18.2% of damage to the attacker.

Decreases PvP damage taken by 2.

At +5: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.17% of total HP instantly when skill hits target.

Increases balance while using a skill by 24%.

Increases HP restoration by 10.4%.

Damage from boss monsters decreases by 6%.

You take 8% less damage from enraged monsters.

You take 4% less damage from frontal attacks.

You take 4% less damage from the monster with highest aggro to you.

Damage from minions decreases by 6%.

Damage from normal monsters decreases by 6%.

You take 7% less damage from attacks while knocked down.

Reflects 18.2% of damage to the attacker.

Decreases PvP damage taken by 2.

At +7: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.17% of total HP instantly when skill hits target.

Increases balance while using a skill by 24%.

Increases HP restoration by 10.4%.

Damage from boss monsters decreases by 6%.

You take 8% less damage from enraged monsters.

You take 4% less damage from frontal attacks.

You take 4% less damage from the monster with highest aggro to you.

Damage from minions decreases by 6%.

Damage from normal monsters decreases by 6%.

You take 7% less damage from attacks while knocked down.

Reflects 18.2% of damage to the attacker.

Decreases PvP damage taken by 2.

At +9: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.17% of total HP instantly when skill hits target.

Increases balance while using a skill by 24%.

Increases HP restoration by 10.4%.

Damage from boss monsters decreases by 6%.

You take 8% less damage from enraged monsters.

You take 4% less damage from frontal attacks.

You take 4% less damage from the monster with highest aggro to you.

Damage from minions decreases by 6%.

Damage from normal monsters decreases by 6%.

You take 7% less damage from attacks while knocked down.

Reflects 18.2% of damage to the attacker.

Decreases PvP damage taken by 2.

At +10: Random effect

Increases endurance by 1.

At +11: Random effect

Increases endurance by 1.

At +12: Random effect

Increases endurance by 1.

Crystal socket

Crystal socket

Crystal socket

* Note: The Masterworked version uses the 3% increased stat modifier. The 1% and 2% modifier will result in lower stats than show here.