- Item Details
- Superior Robes
- Usable By
- 50Level Required
- DropItem Obtained
- YesEnchantable
- YesTradable
- YesSell to Vendor
- YesStore in Bank
- YesStore in Guild Bank
- Sell Value
- Buy Price
Superior Robes
For Mystic, Priest, Sorcerer
For level 50 or above
Binds on Equip
Enchantable, Extractable: Tier 10, Remodelable, Dyeable
Item level 50
Damage from normal monsters decreases by 4.5%.
You take 3% less damage from the monster with highest aggro to you.
Heal 0.11% of total HP instantly when skill hits target.
At +1: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.11% of total HP instantly when skill hits target.
Increases HP restoration by 8.6%.
You take 6% less damage from enraged monsters.
You take 3% less damage from frontal attacks.
You take 3% less damage from the monster with highest aggro to you.
Damage from normal monsters decreases by 4.5%.
You take 5.3% less damage from attacks while knocked down.
Increases balance while using a skill by 18%.
Reduces chance of being hit by crits by 1.25%
Reflects 15% of damage to the attacker.
At +3: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.11% of total HP instantly when skill hits target.
Increases HP restoration by 8.6%.
You take 6% less damage from enraged monsters.
You take 3% less damage from frontal attacks.
You take 3% less damage from the monster with highest aggro to you.
Damage from normal monsters decreases by 4.5%.
You take 5.3% less damage from attacks while knocked down.
Increases balance while using a skill by 18%.
Reduces chance of being hit by crits by 1.25%
Reflects 15% of damage to the attacker.
At +5: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.11% of total HP instantly when skill hits target.
Increases HP restoration by 8.6%.
You take 6% less damage from enraged monsters.
You take 3% less damage from frontal attacks.
You take 3% less damage from the monster with highest aggro to you.
Damage from normal monsters decreases by 4.5%.
You take 5.3% less damage from attacks while knocked down.
Increases balance while using a skill by 18%.
Reduces chance of being hit by crits by 1.25%
Reflects 15% of damage to the attacker.
At +7: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.11% of total HP instantly when skill hits target.
Increases HP restoration by 8.6%.
You take 6% less damage from enraged monsters.
You take 3% less damage from frontal attacks.
You take 3% less damage from the monster with highest aggro to you.
Damage from normal monsters decreases by 4.5%.
You take 5.3% less damage from attacks while knocked down.
Increases balance while using a skill by 18%.
Reduces chance of being hit by crits by 1.25%
Reflects 15% of damage to the attacker.
At +9: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.11% of total HP instantly when skill hits target.
Increases HP restoration by 8.6%.
You take 6% less damage from enraged monsters.
You take 3% less damage from frontal attacks.
You take 3% less damage from the monster with highest aggro to you.
Damage from normal monsters decreases by 4.5%.
You take 5.3% less damage from attacks while knocked down.
Increases balance while using a skill by 18%.
Reduces chance of being hit by crits by 1.25%
Reflects 15% of damage to the attacker.
Damage from normal monsters decreases by 5.3%.
You take 3.5% less damage from the monster with highest aggro to you.
Heal 0.14% of total HP instantly when skill hits target.
At +1: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.17% of total HP instantly when skill hits target.
Increases balance while using a skill by 24%.
Increases your resistance to crits by 2%.
Increases HP restoration by 10.4%.
You take 8% less damage from enraged monsters.
You take 4% less damage from frontal attacks.
You take 4% less damage from the monster with highest aggro to you.
Damage from normal monsters decreases by 6%.
You take 7% less damage from attacks while knocked down.
Reflects 18.2% of damage to the attacker.
At +3: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.17% of total HP instantly when skill hits target.
Increases balance while using a skill by 24%.
Increases your resistance to crits by 2%.
Increases HP restoration by 10.4%.
You take 8% less damage from enraged monsters.
You take 4% less damage from frontal attacks.
You take 4% less damage from the monster with highest aggro to you.
Damage from normal monsters decreases by 6%.
You take 7% less damage from attacks while knocked down.
Reflects 18.2% of damage to the attacker.
At +5: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.17% of total HP instantly when skill hits target.
Increases balance while using a skill by 24%.
Increases your resistance to crits by 2%.
Increases HP restoration by 10.4%.
You take 8% less damage from enraged monsters.
You take 4% less damage from frontal attacks.
You take 4% less damage from the monster with highest aggro to you.
Damage from normal monsters decreases by 6%.
You take 7% less damage from attacks while knocked down.
Reflects 18.2% of damage to the attacker.
At +7: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.17% of total HP instantly when skill hits target.
Increases balance while using a skill by 24%.
Increases your resistance to crits by 2%.
Increases HP restoration by 10.4%.
You take 8% less damage from enraged monsters.
You take 4% less damage from frontal attacks.
You take 4% less damage from the monster with highest aggro to you.
Damage from normal monsters decreases by 6%.
You take 7% less damage from attacks while knocked down.
Reflects 18.2% of damage to the attacker.
At +9: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.17% of total HP instantly when skill hits target.
Increases balance while using a skill by 24%.
Increases your resistance to crits by 2%.
Increases HP restoration by 10.4%.
You take 8% less damage from enraged monsters.
You take 4% less damage from frontal attacks.
You take 4% less damage from the monster with highest aggro to you.
Damage from normal monsters decreases by 6%.
You take 7% less damage from attacks while knocked down.
Reflects 18.2% of damage to the attacker.
At +10: Random effect 
Increases endurance by 2.
At +11: Random effect 
Increases endurance by 2.
At +12: Random effect 
Increases endurance by 2.
Crystal socket
Crystal socket
Crystal socket
Crystal socket






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