• Item Details
  • Superior Robes
  • Usable By
  • 50
    Level Required
  • Drop
    Item Obtained
  • Yes
    Enchantable
  • Yes
    Tradable
  • Yes
    Sell to Vendor
  • Yes
    Store in Bank
  • Yes
    Store in Guild Bank
  • Sell Value
  • Buy Price
Enchant:  
Iceshadow Robe

Superior Robes

For Mystic, Priest, Sorcerer

For level 50 or above

Binds on Equip

Enchantable, Extractable: Tier 10, Remodelable, Dyeable

Item level 50

Defense modifier481
Balance modifier1,218

Damage from normal monsters decreases by 4.5%.

You take 3% less damage from the monster with highest aggro to you.

Heal 0.11% of total HP instantly when skill hits target.

At +1: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.11% of total HP instantly when skill hits target.

Increases HP restoration by 8.6%.

You take 6% less damage from enraged monsters.

You take 3% less damage from frontal attacks.

You take 3% less damage from the monster with highest aggro to you.

Damage from normal monsters decreases by 4.5%.

You take 5.3% less damage from attacks while knocked down.

Increases balance while using a skill by 18%.

Reduces chance of being hit by crits by 1.25%

Reflects 15% of damage to the attacker.

At +3: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.11% of total HP instantly when skill hits target.

Increases HP restoration by 8.6%.

You take 6% less damage from enraged monsters.

You take 3% less damage from frontal attacks.

You take 3% less damage from the monster with highest aggro to you.

Damage from normal monsters decreases by 4.5%.

You take 5.3% less damage from attacks while knocked down.

Increases balance while using a skill by 18%.

Reduces chance of being hit by crits by 1.25%

Reflects 15% of damage to the attacker.

At +5: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.11% of total HP instantly when skill hits target.

Increases HP restoration by 8.6%.

You take 6% less damage from enraged monsters.

You take 3% less damage from frontal attacks.

You take 3% less damage from the monster with highest aggro to you.

Damage from normal monsters decreases by 4.5%.

You take 5.3% less damage from attacks while knocked down.

Increases balance while using a skill by 18%.

Reduces chance of being hit by crits by 1.25%

Reflects 15% of damage to the attacker.

At +7: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.11% of total HP instantly when skill hits target.

Increases HP restoration by 8.6%.

You take 6% less damage from enraged monsters.

You take 3% less damage from frontal attacks.

You take 3% less damage from the monster with highest aggro to you.

Damage from normal monsters decreases by 4.5%.

You take 5.3% less damage from attacks while knocked down.

Increases balance while using a skill by 18%.

Reduces chance of being hit by crits by 1.25%

Reflects 15% of damage to the attacker.

At +9: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.11% of total HP instantly when skill hits target.

Increases HP restoration by 8.6%.

You take 6% less damage from enraged monsters.

You take 3% less damage from frontal attacks.

You take 3% less damage from the monster with highest aggro to you.

Damage from normal monsters decreases by 4.5%.

You take 5.3% less damage from attacks while knocked down.

Increases balance while using a skill by 18%.

Reduces chance of being hit by crits by 1.25%

Reflects 15% of damage to the attacker.

Damage from normal monsters decreases by 5.3%.

You take 3.5% less damage from the monster with highest aggro to you.

Heal 0.14% of total HP instantly when skill hits target.

At +1: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.17% of total HP instantly when skill hits target.

Increases balance while using a skill by 24%.

Increases your resistance to crits by 2%.

Increases HP restoration by 10.4%.

You take 8% less damage from enraged monsters.

You take 4% less damage from frontal attacks.

You take 4% less damage from the monster with highest aggro to you.

Damage from normal monsters decreases by 6%.

You take 7% less damage from attacks while knocked down.

Reflects 18.2% of damage to the attacker.

At +3: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.17% of total HP instantly when skill hits target.

Increases balance while using a skill by 24%.

Increases your resistance to crits by 2%.

Increases HP restoration by 10.4%.

You take 8% less damage from enraged monsters.

You take 4% less damage from frontal attacks.

You take 4% less damage from the monster with highest aggro to you.

Damage from normal monsters decreases by 6%.

You take 7% less damage from attacks while knocked down.

Reflects 18.2% of damage to the attacker.

At +5: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.17% of total HP instantly when skill hits target.

Increases balance while using a skill by 24%.

Increases your resistance to crits by 2%.

Increases HP restoration by 10.4%.

You take 8% less damage from enraged monsters.

You take 4% less damage from frontal attacks.

You take 4% less damage from the monster with highest aggro to you.

Damage from normal monsters decreases by 6%.

You take 7% less damage from attacks while knocked down.

Reflects 18.2% of damage to the attacker.

At +7: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.17% of total HP instantly when skill hits target.

Increases balance while using a skill by 24%.

Increases your resistance to crits by 2%.

Increases HP restoration by 10.4%.

You take 8% less damage from enraged monsters.

You take 4% less damage from frontal attacks.

You take 4% less damage from the monster with highest aggro to you.

Damage from normal monsters decreases by 6%.

You take 7% less damage from attacks while knocked down.

Reflects 18.2% of damage to the attacker.

At +9: Random effect

30% chance to regenerate HP when combat starts.

Heal 0.17% of total HP instantly when skill hits target.

Increases balance while using a skill by 24%.

Increases your resistance to crits by 2%.

Increases HP restoration by 10.4%.

You take 8% less damage from enraged monsters.

You take 4% less damage from frontal attacks.

You take 4% less damage from the monster with highest aggro to you.

Damage from normal monsters decreases by 6%.

You take 7% less damage from attacks while knocked down.

Reflects 18.2% of damage to the attacker.

At +10: Random effect

Increases endurance by 1.

At +11: Random effect

Increases endurance by 1.

At +12: Random effect

Increases endurance by 1.

Crystal socket

Crystal socket

Crystal socket

Crystal socket

* Note: The Masterworked version uses the 3% increased stat modifier. The 1% and 2% modifier will result in lower stats than show here.
Obtained from Mob: Level Location Chance
Frygaras 52 Frost Reach Low