- Item Details
- Common Robes
- Usable By
- 56Level Required
- CraftItem Obtained
- YesEnchantable
- YesTradable
- YesSell to Vendor
- YesStore in Bank
- YesStore in Guild Bank
- Sell Value
- Buy Price
Common Robes
For Mystic, Priest, Sorcerer
For level 56 or above
Enchantable, Extractable: Tier 11, Remodelable, Dyeable
Item level 56
Random Effect 
At +3: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.11% of total HP instantly when skill hits target.
Increases HP restoration by 8.6%.
Damage from boss monsters decreases by 4.5%.
You take 6% less damage from enraged monsters.
You take 3% less damage from frontal attacks.
You take 3% less damage from the monster with highest aggro to you.
Damage from minions decreases by 4.5%.
Damage from normal monsters decreases by 4.5%.
You take 5.3% less damage from attacks while knocked down.
Increases balance while using a skill by 18%.
Reflects 15% of damage to the attacker.
Decreases PvP damage taken by 2.
At +5: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.11% of total HP instantly when skill hits target.
Increases HP restoration by 8.6%.
Damage from boss monsters decreases by 4.5%.
You take 6% less damage from enraged monsters.
You take 3% less damage from frontal attacks.
You take 3% less damage from the monster with highest aggro to you.
Damage from minions decreases by 4.5%.
Damage from normal monsters decreases by 4.5%.
You take 5.3% less damage from attacks while knocked down.
Increases balance while using a skill by 18%.
Reflects 15% of damage to the attacker.
Decreases PvP damage taken by 2.
At +7: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.11% of total HP instantly when skill hits target.
Increases HP restoration by 8.6%.
Damage from boss monsters decreases by 4.5%.
You take 6% less damage from enraged monsters.
You take 3% less damage from frontal attacks.
You take 3% less damage from the monster with highest aggro to you.
Damage from minions decreases by 4.5%.
Damage from normal monsters decreases by 4.5%.
You take 5.3% less damage from attacks while knocked down.
Increases balance while using a skill by 18%.
Reflects 15% of damage to the attacker.
Decreases PvP damage taken by 2.
At +9: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.11% of total HP instantly when skill hits target.
Increases HP restoration by 8.6%.
Damage from boss monsters decreases by 4.5%.
You take 6% less damage from enraged monsters.
You take 3% less damage from frontal attacks.
You take 3% less damage from the monster with highest aggro to you.
Damage from minions decreases by 4.5%.
Damage from normal monsters decreases by 4.5%.
You take 5.3% less damage from attacks while knocked down.
Increases balance while using a skill by 18%.
Reflects 15% of damage to the attacker.
Decreases PvP damage taken by 2.
Random Effect 
At +3: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.17% of total HP instantly when skill hits target.
Increases balance while using a skill by 24%.
Increases HP restoration by 10.4%.
Damage from boss monsters decreases by 6%.
You take 8% less damage from enraged monsters.
You take 4% less damage from frontal attacks.
You take 4% less damage from the monster with highest aggro to you.
Damage from minions decreases by 6%.
Damage from normal monsters decreases by 6%.
You take 7% less damage from attacks while knocked down.
Reflects 18.2% of damage to the attacker.
Decreases PvP damage taken by 2.
At +5: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.17% of total HP instantly when skill hits target.
Increases balance while using a skill by 24%.
Increases HP restoration by 10.4%.
Damage from boss monsters decreases by 6%.
You take 8% less damage from enraged monsters.
You take 4% less damage from frontal attacks.
You take 4% less damage from the monster with highest aggro to you.
Damage from minions decreases by 6%.
Damage from normal monsters decreases by 6%.
You take 7% less damage from attacks while knocked down.
Reflects 18.2% of damage to the attacker.
Decreases PvP damage taken by 2.
At +7: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.17% of total HP instantly when skill hits target.
Increases balance while using a skill by 24%.
Increases HP restoration by 10.4%.
Damage from boss monsters decreases by 6%.
You take 8% less damage from enraged monsters.
You take 4% less damage from frontal attacks.
You take 4% less damage from the monster with highest aggro to you.
Damage from minions decreases by 6%.
Damage from normal monsters decreases by 6%.
You take 7% less damage from attacks while knocked down.
Reflects 18.2% of damage to the attacker.
Decreases PvP damage taken by 2.
At +9: Random effect 
30% chance to regenerate HP when combat starts.
Heal 0.17% of total HP instantly when skill hits target.
Increases balance while using a skill by 24%.
Increases HP restoration by 10.4%.
Damage from boss monsters decreases by 6%.
You take 8% less damage from enraged monsters.
You take 4% less damage from frontal attacks.
You take 4% less damage from the monster with highest aggro to you.
Damage from minions decreases by 6%.
Damage from normal monsters decreases by 6%.
You take 7% less damage from attacks while knocked down.
Reflects 18.2% of damage to the attacker.
Decreases PvP damage taken by 2.
At +10: Random effect 
Increases endurance by 2.
At +11: Random effect 
Increases endurance by 2.
At +12: Random effect 
Increases endurance by 2.
Crystal socket
Crystal socket
| Obtained from Craft: | Craft Level | Ingredients | Creates | Greater |
|---|---|---|---|---|
Craft: Attuned Argent Tunic | 330 |








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