• Item Details
  • Common Scepter
  • Usable By
  • 12
    Level Required
  • NPC
    Item Obtained
  • Yes
    Enchantable
  • No
    Tradable
  • No
    Sell to Vendor
  • Yes
    Store in Bank
  • No
    Store in Guild Bank
  • 3 83
    Sell Value
  • Buy Price
Enchant:  
Arcadian Guard's Scepter

Common Scepter

For Mystic

For level 12 or above

Enchantable, Extractable: Tier 2, Remodelable

Cannot trade, No sale value, This item can't be stored in the guild bank

Item level 12

Attack modifier48
Impact modifier31

Heals 132 HP.

At +3: Random effect

50% chance to regenerate MP when combat starts.

Increases attack speed by 8%.

Increases healing 7%.

Do 4.5% more damage when you attack boss monsters.

Do 6% more damage when you attack enraged monsters.

You deal 3% extra damage to the target with the highest aggro to you.

Do 4.5% more damage when you attack minions.

Do 4.5% more damage when you attack normal monsters.

Increases PvP damage dealt by 3.

Do 5.3% more damage when you attack prone monsters.

Your skills produce 6% less aggro.

0.2% of your total MP instantly returns when you use a skill.

At +6: Random effect

50% chance to regenerate MP when combat starts.

Increases attack speed by 8%.

Increases healing 7%.

Do 4.5% more damage when you attack boss monsters.

Do 6% more damage when you attack enraged monsters.

You deal 3% extra damage to the target with the highest aggro to you.

Do 4.5% more damage when you attack minions.

Do 4.5% more damage when you attack normal monsters.

Increases PvP damage dealt by 3.

Do 5.3% more damage when you attack prone monsters.

Your skills produce 6% less aggro.

0.2% of your total MP instantly returns when you use a skill.

At +9: Random effect

50% chance to regenerate MP when combat starts.

Increases attack speed by 8%.

Increases healing 7%.

Do 4.5% more damage when you attack boss monsters.

Do 6% more damage when you attack enraged monsters.

You deal 3% extra damage to the target with the highest aggro to you.

Do 4.5% more damage when you attack minions.

Do 4.5% more damage when you attack normal monsters.

Increases PvP damage dealt by 3.

Do 5.3% more damage when you attack prone monsters.

Your skills produce 6% less aggro.

0.2% of your total MP instantly returns when you use a skill.

Heals 132 HP.

At +3: Random effect

50% chance to regenerate MP when combat starts.

Increases PvP damage dealt by 3.

Increases attack speed by 9%.

Increases healing 8%.

Do 6% more damage when you attack boss monsters.

Do 8% more damage when you attack enraged monsters.

You deal 4% extra damage to the target with the highest aggro to you.

Do 6% more damage when you attack minions.

Do 6% more damage when you attack normal monsters.

Do 7% more damage when you attack prone monsters.

Reduces aggro from skills by 7%.

0.25% of your total MP instantly returns when you use a skill.

At +6: Random effect

50% chance to regenerate MP when combat starts.

Increases PvP damage dealt by 3.

Increases attack speed by 9%.

Increases healing 8%.

Do 6% more damage when you attack boss monsters.

Do 8% more damage when you attack enraged monsters.

You deal 4% extra damage to the target with the highest aggro to you.

Do 6% more damage when you attack minions.

Do 6% more damage when you attack normal monsters.

Do 7% more damage when you attack prone monsters.

Reduces aggro from skills by 7%.

0.25% of your total MP instantly returns when you use a skill.

At +9: Random effect

50% chance to regenerate MP when combat starts.

Increases PvP damage dealt by 3.

Increases attack speed by 9%.

Increases healing 8%.

Do 6% more damage when you attack boss monsters.

Do 8% more damage when you attack enraged monsters.

You deal 4% extra damage to the target with the highest aggro to you.

Do 6% more damage when you attack minions.

Do 6% more damage when you attack normal monsters.

Do 7% more damage when you attack prone monsters.

Reduces aggro from skills by 7%.

0.25% of your total MP instantly returns when you use a skill.

At +10: Random effect

Increases power by 2.

At +11: Random effect

Increases power by 2.

At +12: Random effect

Increases power by 2.

Crystal socket

Crystal socket

* Note: The Masterworked version uses the 3% increased stat modifier. The 1% and 2% modifier will result in lower stats than show here.